#ifndef TILENODE_H
#define TILENODE_H

class tileNode{
	
	public:
	tileNode(int x, int y);
	~tileNode();
	
	int F;
	int G;
	int H;
	int x;
	int y;
	tileNode *parent;
	private:
	
};

//constructor takes in x and y coordinates
tileNode::tileNode(int x, int y){
	this->x=x;
	this->y=y;
	F=0;
	G=0;
	H=0;
	parent = NULL;
}

//destructor
tileNode::~tileNode(){
}


#endif
